![]() ![]() AntennaRange adds limited data transmitters to all hangars with integrated probe cores (thanks to Kerbas-ad-astra),.RemoteTech adds RT antennas and SPUs to controllable hangars,.TAC Life Support v0.10.+ adds life support resources and systems to inhabitable hangars,.Hangar supports KSP Addon Version Checker.Īnd some functionality and parts are added if the following mods are installed: Even considering 0.90 editor improvements. Editor Extensions: invaluable for vessel design.Throttle Controlled Avionics: if you're planning to build VTOLs and hovercrafts with spaceplane hangars, this mod (which I currently maintain) will help greatly as it ads automatic thrust balancing and altitude control.So the only meaningful way to use them is to build them on site. Extraplanetary Launchpads: big ground hangars are not suitable as parts for vessel construction and are too heavy to launch anyway.Hangar uses KSPAPIExtensions by swamp_ig.This is due to a bug in KSP and should also affect any mod that has its own Agent for Contracts. Removing Hangar in career mode sometimes corrupts the savegame (the user cannot enter VAB/SPH and so on).Again: it's no bug, calculations are performed correctly, the rover's just got bigger. So if you pack several rovers tightly into a hangar, and than launch one of them, the launched rover sometimes cannot be stored again into that same hangar with the "No room. Rovers stored in editor have somewhat smaller dimensions due to inactive suspension of the wheels.But due to the implemented click-through prevention mechanism the scrollbars cannot be moved by mouse cursor use mouse wheel instead. Dropdown lists show vertical scrollbars when there are too many items.Don't worry, all is balanced by weight and cost, no cheating. Many of the hangars have plenty of modules (like batteries, command modules, fuel tanks, etc.) to reduce part count. GitHub (all releases, optional packages and the source code)īefore using a hangar study the list of modules that are integrated into it (RMB on part's icon).You may keep the er and config.xml files to retain your preferences.īefore any upgrade I recommend you to backup your saves. In addition, many utility parts are provided to help in various usage scenarios.ĭocumentation ChangeLog Future plans Support this project:ĭelete the old version of the mod before installing the new one.And vice versa: a hangar can be made inside and asteroid!.An asteroid can also be stored in a hangar.Ground hangars have anchors for comfort use on low-gravity worlds.Crew and resources can be transferred between a ship with a hangar and stored ships.Ships could be stored in hangars at construction time.Most hangars may be rescaled to the needed size and proportions via tweakables.Many different types of hangars for any application.To further reduce part count, most parts (including hangars) have multiple integrated modules and resources that are balanced and often eliminate the need to add such things as batteries, lights, generators, probe cores and reaction wheels. Stored ships are not docked but unloaded, which reduces part count considerably, improving framerate and memory footprint while allowing to carry out missions of great complexity.Īside from the hangars themselves the mod provides a set of utility parts that help in various usage scenarios. Hangars are parts that can store whole ships inside. Now you can quickly look around without having your vessel go crazy.Hangar store your vessels until they are needed Try and you'll see that steering can be amazingly preciseĪdded control state persistence on quicksave/load - you don't need to quickly grab controls when loading right into the final approach, now the mod will load with controls paused in the position that was when you savedĪdded temporary pause of control while holding right mouse button for mouse look. Check out Alt-O window for advanced settings on this key action.Īdded a configurable extra hotkey for parking brake (Alt - by default, release as usual by the )Īdded control surfaces and steering response scaling - a pair of new settings for control sensitivity. Press - to bring up settings (if the mod is active, deactivate it first by pressing ).įixed restoring of control state when loading from space centerĪdded toggleable mouse wheel throttle control ( by default). ![]() switches horizontal control from roll (airplane) to yaw (rover/rocket) mode. freeze) controls at current positon and unbind them from mouse. You may press at any time again to pause (i.e. Now control surfaces move according to your mouse movements. Green target HUD showing deadzones around the neutral area will appear. This is a continuation of Analog Control mod by mod enables mouse controlled flight in KSP, i.e you can use your mouse as a joystick. ![]()
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